Dominant Strategies and Nash Equilibrium
A dominant strategy gives a player at least as high a payoff as every alternative for every possible rival action, and a strictly higher payoff somewhere. If one strategy is worse in one case and better in another, it is not dominant.
Dominance is useful but not required for equilibrium. Many games have no dominant strategies.
Mutual best responses
A Nash equilibrium is a strategy profile in which each player's strategy is a best response to the others. Holding everyone else fixed, no player can improve by deviating alone.
Dominant-strategy detective
Eliminate dominated strategies and identify the stable outcome
A chooses a row, B a column, with payoffs ordered (A, B). Each false accusation costs 15 points; find both strictly dominant strategies, then rule on the equilibrium cell.
Click a row or column label to accuse it of being strictly dominated. Compare only that player's own payoffs.
Compare full rows or columns: strict dominance must hold against every rival action.
In a matrix, mark each player's best responses. A cell with all players' marks is a Nash equilibrium. A game can have one, several, or no pure-strategy equilibria; mixed strategies may describe randomized choices when no pure equilibrium exists.
What equilibrium does not claim
Nash equilibrium is a consistency prediction, not a guarantee of fairness, social efficiency, or maximum joint payoff. Players may become stuck in a stable outcome that leaves all worse off than another feasible outcome.
An equilibrium also depends on the specified game. Change information, timing, payoffs, available actions, or enforcement, and best responses can change. Equilibrium selection becomes important when several equilibria exist: expectations, history, focal points, communication, and institutions can coordinate behavior.
Check equilibrium by unilateral deviations only. Moving both players at once may reveal a better joint outcome but does not disprove Nash stability.
Test every unilateral deviation
Consider a pricing game where High/High pays , High/Low , Low/High , and Low/Low . Low gives each player a higher payoff against either rival action, so Low is dominant for both. Low/Low is the unique Nash equilibrium.
High/High gives larger joint profit, 16 instead of 10, but it is not stable in the one-shot game. If one rival stays High, the other can switch alone to Low and raise its payoff from 8 to 11.
Multiple equilibria require coordination
Change Low/Low to . Now each player prefers Low against High but High against Low. High/Low and Low/High are both Nash equilibria. Which one occurs may depend on history, communication, conventions, or a focal point.
Use the correct claim: Nash means no profitable unilateral deviation. It does not mean the equilibrium is unique, uses dominant strategies, maximizes joint payoff, or is morally desirable.
KNOWLEDGE QUIZ
Find equilibria in a pricing game
Two shops choose High or Low prices. Payoffs (A,B) are High/High (8,8), High/Low (2,11), Low/High (11,2), and Low/Low (5,5). Then consider a modified game where Low/Low becomes (1,1).
- Find each player's best responses and any dominant strategies in the original game.
- Identify the Nash equilibrium and compare it with joint profit.
- Repeat best-response analysis after changing Low/Low to (1,1).
- Explain why Nash equilibrium is not synonymous with dominant-strategy equilibrium or social optimum.